Races
The Numenaria campaign setting introduces new player character races and modifies others existing in the d20 core rules. Open game content is denoted by italics.
Numenaria was inhabited by three native races of intelligent humanoids: the Vanara, Elves and Halflings. To defend themselves from the invading Doom Weavers, the Vanara opened gates to other worlds and hired and enslaved other races and pressed them into the war effort. The Doom Weavers, stuck on Numenaria and locked in a brutal war, did the same.
New Races
Vanara: Once the dominant race of Kyrishia, the Vanara now must live in harmony with the races they once enslaved in the ancient past.
Cyrians: The Cyrians were interstellar mercenaries and enforcers for the Vanara. Now they are marooned on Numenaria and embark on quests to find a way back to their home world.
Devil Mantis: These man-sized, intelligent insects were once the shock troops for the invading Doom Weavers. They now wander the wastes in search of food and serenity.
“Conventional” d20 System Races
Elves and Halflings are native to Numenaria. Once enslaved by the Vanara, they now live in freedom in the wilderness and in communities in Kyrishia. All races other than humans have long been hunted to extinction in the northern realms of man.
Humans come from another world; they were brought to Numenaria by the Vanara and enslaved. Humans have proven to be the most resilient of the intelligent races on Numenaria and have flourished in the ruins of the great cataclysms that ended the war between the Vanara and the Doom Weavers.
Gnomes, Dwarves, Half-Orcs and any other intelligent creatures in the d20 system also exist on Numenaria but in smaller numbers than the other races. They live in the wilderness far from the dominions of humankind, often forming kingdoms near the dimensional gates from which they emerged. Players are free to select them as characters with the understanding that they are strangers in most of the “civilized” world.