Cyrians

+1 Strength, +1 Con­sti­tu­tion, –1 Charisma.

Mon­strous Humanoid: Cyr­i­ans are not sub­ject to spells or effects that affect humanoids only, such as charm per­son or dom­i­nate per­son.

Medium: As Medium crea­tures, the Cyr­i­ans have no spe­cial bonuses or penal­ties due to their size.

Cyr­ian base land speed is 30 feet.

Nat­u­rally Psionic: Cyr­i­ans gain 2 bonus power points at 1st level. This ben­e­fit does not grant them the abil­ity to man­i­fest pow­ers unless they gain that abil­ity through another source, such as lev­els in a psionic class.

Psi-like ability:1/day, Know Direc­tion and Location.

Telepa­thy (Su) 100 ft.

Favored Class: Psy­chic Warrior

Cyr­i­ans are dog-headed humanoids from a dis­tant star called Cyrius. Their muz­zles are not adapted for speech, but they com­mu­ni­cate telepathically.

Cyr­i­ans were brought to Nume­naria to serve as over­seers and slave-hunters; in the Old Days, they struck fear into the hearts of all those enslaved by the Vanara. Their nat­ural abil­ity to know their direc­tion and loca­tion makes Cyr­i­ans excel­lent scouts; they are no longer called upon to hunt and harry escaped slaves. How­ever, they make excel­lent scouts if they can be con­vinced to serve.

A very small com­mu­nity of Cyr­i­ans lives in Kyr­ishia. They are cor­dial but very secre­tive, expe­cially when it comes to their tem­ples to Cyrius, their home star which they wor­ship, and its “dark com­pan­ion.” The num­ber 23 is sacred to them.

Most Cyr­i­ans live as wan­der­ers in the vast wilder­ness of Nume­naria, often in the most inhos­pitable areas or those inhab­ited by the most dan­ger­ous mon­sters. If Cyr­i­ans are found in the ser­vice of evil beings in the wastes (or civ­i­lized peo­ple, for that mat­ter), it is because they have been well paid and hon­or­ably treated. More than one evil lord has come to grief when he made the mis­take of try­ing to enslave a com­mu­nity of Cyr­i­ans as if they were just another mon­ster race to be exploited.

Cyr­i­ans are a proud race and are keenly aware that they are marooned on a once-decent world that is now barely liv­able by their stan­dards. Cyr­ian adven­tur­ers obsess over find­ing a gate back to their home star Cyrius.