Vanara

+2 Intel­li­gence, +1 Strength, +1 Constitution

Mon­strous Humanoid: Cyr­i­ans are not sub­ject to spells or effects that affect humanoids only, such as charm per­son or dom­i­nate per­son.

Medium: As Medium crea­tures, the Vanara have no spe­cial bonuses or penal­ties due to their size.

Vanara base land speed is 30 feet.

+2 racial bonus to sav­ing throws against poison.

+2 racial bonus on all Craft checks.

+2 racial bonus on Dis­able Device checks.

Auto­matic Lan­guages: Com­mon and Vanaran.

Favored Class: Any; how­ever, they can­not be Sor­cer­ers or Clerics.

The Vanara are mus­cu­lar, ape-headed humanoids with expres­sive and intel­li­gent eyes. Their fur ranges in color from white with hints of blond or red to sil­very gray. They once ruled Nume­naria from their domed cities; their fly­ing machines once hov­ered silently along the ley lines, and they sub­ju­gated the Elves and Halflings with their death rays and stun rods.

Today, Vanara live peace­fully in Kyr­ishia with the races they enslaved dur­ing their relent­less war with the Doom Weavers mil­lenia ago. Because of their racial incli­na­tion toward machin­ery, the Vanara pro­vide Kyr­ishia with some of its best arti­sans, sculp­tors, archi­tects and engi­neers. Mod­ern Kyr­ishian cities and fortresses, with their exten­sive use of domes, foun­tains and minarets built of white mar­ble, are echos of Numenaria’s lost civ­i­liza­tion because of Vanaran archi­tects and builders.

The Vanara have wor­shiped no gods since long before they became “civ­i­lized,” and there­fore can­not be cler­ics. Their long his­tory of har­ness­ing Numenaria’s mag­i­cal energy through tech­nol­ogy and devices also pre­cludes them from being sor­cer­ers, though their love of for­mu­las and schol­ar­ship allows the more “super­sti­tious” Vanara to become excel­lent wizards.

Vanara are valu­able mem­bers of adven­tur­ing par­ties because of their nat­ural tough­ness (even dur­ing their most deca­dent epoch, the Vanara never became soft) and their skill at dis­abling traps. A Vanaran adven­turer will take very seri­ously the leg­ends of thriv­ing cities that sur­vived the Cat­a­clysms and pre­served their ancient tech­nol­ogy. He or she will face any hor­ror and tra­verse the most dan­ger­ous wilder­ness in search of even the most des­o­late ruins that may sur­vive from their heyday.